Godot 4.7 · Pure GDScript · Tactical Turn-Based Roguelike
ROGUE — Slay. Grab. Run like hell.
A 6-floor turn-based dungeon crawl where killing the boss is only half the run. Cut down the Demon Lord on floor 6, seize the Orb of Dawn—and the whole dungeon wakes up. Now claw your way back to daylight with every floor hunting you.
- 15–20 Minute Runs
- 6 Classes & 12 Subclasses
- 15 Boon & Gear Synergy Duos
- Spreading Tactical Fire
- Desktop · WebGL 2 · Raspberry Pi
In Motion
Run Setup, Biomes & Level-Up Boons
Game Design & Engineering
Built for Tactical Clarity & Zero Tedium
1. The Two-Phase Run (Descent & Escape)
Descending floors 1–6 is a methodical resource puzzle across shops, shrines, vaults, and mini-bosses. The moment you pick up the Orb of Dawn on floor 6, the stairs reverse and the ascent turns into a running fight through roused reinforcements on every floor.
2. Deterministic Combat & Free Examine (x)
Combat is deterministic—every death is yours, never a bad roll. Pressing x opens
a free look-cursor that displays monster roles (artillery, healer, summoner, disabler,
bruiser) and the exact hits-to-kill both ways before you step in.
3. 6 Classes, Depth-3 Subclasses & 15 Synergy Duos
Fighter (cleaves), Rogue (envenoms & backstabs), Mage (+50% spell power & self-charging wands), Warden (ripostes), Barbarian (kill-fed rampage), and Sentinel (stacking defense). At depth 3 each forks into two subclasses, while boons and gear combine into 15 Hades-style synergy duos tracked in an in-game codex.
4. Smart Autopilot (o / t / Z)
Hold o to auto-explore unseen corridors or t to travel to the stairs.
The pathfinder halts the instant a monster enters view, you take damage, or you spot loot—and
deliberately routes around altars, fountains, anvils, and your own traps so every gamble is a
conscious step.
Quick Reference
How It Plays
| Action | Keys / Input | Notes |
|---|---|---|
| Move & Bump-Attack | Arrows · WASD · hjkl · Left-Click |
Click any explored tile to auto-walk there; stops on sight of danger. |
| Autopilot | o auto-explore · t travel to stairs · Z rest |
Routes around shrines and player-laid traps; halts immediately on threat. |
| Examine & Map | x / Tab examine · f floor overview |
Shows exact hits-to-kill both ways and priority target badges; costs 0 turns. |
| Inventory & Sheet | 1–9 use/equip · i inventory · c sheet |
Auto-filters strictly inferior gear; Shift+1–9 drops items. |
| Conducts & Modes | T Teetotaler · U Unarmored · R Reckless · F Frail |
Toggle on the title screen along with D (Daily Seed) or Y (Assist). |